If true, this function tests whether the entity is touching the specified location. Type of entity to test for (e.g. Tests that an entity of a specified type is present within the GameTest area.
If an entity namespace is not specified, 'minecraft:' is assumed. assertEntityPresentInArea(entityTypeIdentifier: string, isPresent: boolean): void. Type of entity to test for (e.g., 'minecraft:skeleton'). If the condition is not met, an exception is thrown. ) // At least 6 seconds remaining in the villagers' effectĪssertEntityTouching(entityTypeIdentifier: string, location: mojang-minecraft.Location, isTouching?: boolean): voidÄepending on the value of isTouching, tests that an entity of a specified type is touching or connected to another entity. Equality imposed by this method is consistent with Double.equals(Object) and pare(double, double). (entity) => entity.getEffect(MinecraftEffectTypes.regeneration).duration > 120 public static void assertArrayEquals(double expected, double actual, double delta, String message) Asserts that expected and actual double arrays are equal within the given delta. In C, the type of a string literal is array of char, but in C++, it's array of const char. Threats include any threat of suicide, violence, or harm to another. C2440 can be caused if you attempt to initialize a non-const char (or wchart) by using a string literal in C++ code, when the compiler conformance option /Zc:strictStrings is set. Examples villagerEffectTest.js test.assertEntityState( Harassment is any behavior intended to disturb or upset a person or group of people. Message that is passed if the condition does not evaluate to true. If not, an error with the specified message is thrown.
Tests that the condition specified in condition is true. MethodsĪssert(condition: boolean, message: string): void Note that all methods of this class expect BlockLocations and Locations relative to the GameTest structure block. Main class for GameTest functions, with helpers and data for manipulating the respective test. Where possible, this documentation reflects the latest updates to APIs in Minecraft beta versions. Check the Minecraft Changelog for details on any changes to GameTest Framework APIs. As with all experiments, you may see changes in functionality in updated Minecraft versions. These APIs are experimental as part of GameTest Framework.